This may seem early to you, but we are already starting to plan for next school year even though we aren't halfway through the current year! One of the things I have am responsible for as department chair is verification of courses and descriptions in the registration booklet for the upcoming year. I just completed this task on Friday and thought everyone might like a sneak peek of the upcoming changes to the Game Design concentration.
For starters, the course titled Scientific Visualization will no longer appear as a main course. The title replacing it is Digital Design & Animation. This is the revised course which is taking the place of Sci Vis statewide and focuses more on the creation of digital artwork and other topics that are important to modern artists using technology as their medium. That being said, while it is still awaiting official acceptance from the Department of Public Instruction (DPI), all official paperwork (such as report cards) will list students as taking Sci Vis.
We've also added the replacement for Scientific Visualization II. This is a course that wasn't added in the past due to it's heavy focus on science curriculum since we are focusing our attention at DSA on game design. However, it is being replaced at the state level by Digital Design & Animation II which directly follows the content from its namesake's predecessor curriculum. The entire course is designed to focus on increasing one's skills and understanding of 3D modeling. This means the new course fits right in line with our program. Students in DDA-II also have the opportunity to earn certification as an Autodesk 3ds Max Certified User. This is professional recognition of their skills which can be used on both college applications and added to their resume when applying for employment.
Next, students have been asking why there are no honors level courses in game design for quite some time. They know my expectations of them far exceed that of the state curriculum, so I have always thought of this as a valid question. The problem with it revolves around what can and cannot receive honors designation as set by DPI. Mainly, this involves any course currently in field test or pilot status, which has been my more advanced classes for many, many years.
However, this year things are different. I have permission from the CTE instructional management coordinator to add honors designation to the Game Art & Design course in DSA's registration booklet while I complete the necessary paperwork for approval. GAD will continue to be the student's first opportunity to dive into creating their own games with a main focus being on 2D techniques once the basic tools are learned in the previous two classes but by adding honors designation, they will receive a GPA benefit for going above and beyond the required curriculum.
And finally, as a senior, students can take Advanced Game Design as their finale in the concentration. To the best of my knowledge, this course will remain in pilot status next year without any major changes. But, I do know changes are coming down the road and once it is taken out of pilot status, I plan on applying for it to be considered honors level as well. AGAD will continue to focus on 3D game development and associated skills.
While this new alignment is perfect for this year's freshmen, I do realize there are students who have been in the program for a while and may not want to follow this direction. For them, we will continue to offer CTE Advanced Studies (an independent study where students can delve deeper into a topic or tool they learned in previous classes), they can opt to take DDA-II since all students have taken Sci Vis or they can take Digital Media with Mr. Maya in order to complete a concentration in Game Design at DSA.
I believe this is a good change both for our students as well as the program in general. If you are curious about any of these curriculum, you can learn more about them on the About pages above (coming soon) or contact me via email with your questions.
I am a high school Career & Technical Education (CTE) teacher located in Durham, NC with a focus on game art and design. This blog provides a place for reflection on relevant classroom practices.
The views and opinions expressed in this blog are solely those of the author and do not represent those of my employer or anyone else associated with Durham Public Schools.