This past week, I attended the NCTEDE Annual Conference in Winston-Salem, NC. While there, I had the opportunity to both learn from other Technical Education teachers as well as present the work of my CTE Advanced Studies students. I am going to review some of what I experienced while there.
I will begin with my presentation, since it was in the first time-slot of the day and probably what most of my readers are most interested in anyway. Although I could have taken on many different directions with my presentation (talk about VR in the classroom, discuss group projects, discuss many of the problems and solutions we have come up with, etc.), I chose to discuss how a project like ours can be a good replacement for the traditional internship. How, might you ask, is this possible? Well...for years, our school has not had a Career Development Coordinator (CDC) assigned to it. This individual is the go-between for both CTE teachers and their central office as well as those teachers and the community, including finding internships. Because we have lacked this role at our school, we have had a difficult time finding internship for our seniors. This problem is escalated when you consider that most companies in the game industry have strict confidentiality concerns with bringing interns from what is often their target market through their doors. This is where the Prison Flip Project takes over for my seniors. Throughout this project, the students are working closely with two distinct groups of professionals, which allows me to consider this project more like an internship that an Advanced Studies class.
The first group is Lucid Dream VR. Lucid Dream has been our mentors throughout the process. They have assisted us as consultants and guides throughout the process, much like an internship's supervisor would do for the students. When the students have experienced problems, the members of Lucid Dream have provided instruction and assistance. They have been the individuals who have truly made our ability to do anything with virtual reality possible!
The second group is Growing Change. Growing Change has been a real-world client for the students' project. They are the reason that we are creating the VR walkthrough and they will benefit from the class' work the most. So, without them, we wouldn't have the opportunity to have our "simulated internships" environment either. So, by thinking outside the box of what is normally considered to be an internship, I am providing my advanced students with the opportunity to get all the benefits of an internship without leaving the classroom setting.
Another item from the conference that i want to touch on involves teaching 3D modeling techniques. Working with 3D has never been one of my stronger skills but after lots of practice and research, I found ways that worked for me without using (many) of the state's outdated video tutorials. But, at the conference, I attended a session on teaching students to complete the 3D modeling unit in Scientific Visualization. This talk sparked an idea that I used just this morning with my students. Normally, I lecture using the state's PowerPoint, then I might walk them through the interface and let them attack a number of video tutorials. No more!
While I am giving the class the lecture material for use when studying for quizzes and tests, I am not lecturing it. They are intelligent and can read as well as I can read it to them with minimal added commentary, as that is all that is really needed. Instead, we dove straight into 3ds Max. I started by showing them a few of the items in the interface that they will need to get familiar with and where things are located. During the training, the speaker demonstrated making a dog. I decided to change things up a little by telling the kids: Today, you are making an elephant! We didn't cover every tool or technique they need, but it did give them a glimpse into how one can quickly and easily model change a simple primitive, like a cube, into a complex object. Over time, the modeling and relating techniques will get more involved but for now, this simply set of instructions appear to have really motivated the students about 3D modeling!
I am a high school Career & Technical Education (CTE) teacher located in Durham, NC with a focus on game art and design. This blog provides a place for reflection on relevant classroom practices.
The views and opinions expressed in this blog are solely those of the author and do not represent those of my employer or anyone else associated with Durham Public Schools.