During the summer of 2015, I spent my time at NC State learning about nanotechnology and sensor devices under the tutelage of Dr. Jess Jur and Dr. Elena Veety as a Kenan Fellow. During my time there, we explored using the Texas Instruments SensorTag CC2650STK to explore the use of sensors in collecting experimental data. As part of the program, we had to create a lesson that could be shared with teachers around the state. I used my experience with the SensorTag to create a lesson to be used by CTE teachers. The overall goals of this lesson included:
During the school year when I first implemented the lesson, I spent a lot of time on the background information. We took several weeks learning about sensors, their uses and why they are important before getting into the meat of the assignment on data manipulation. This year, I trimmed out a lot of the time spent on sensors. I had students research sensors and create infographics, but we forewent guest speakers and extra exercises that involved a lot of data manipulation outside of the actual lesson. By doing this, I trimmed down the amount of time we spent on material that was not part of the lesson and streamlined the completion of the unit on data visualization as whole.
This week, students will only be in school for two days as it is Thanksgiving week. They will spend today and early next week after returning from the break collecting sensor data based on their own experimental design. They will then have slightly over a week of hands-on experience with data manipulation, writing a short report about their data, creating an infographic based on that report, and presenting their results to the class.
Understanding how to manipulate data is important in a wide variety of industries. So, why did I try my best to speed up how we explore this important topic? Being at a magnet school with a focus on the arts, my students took an interest in game design with the expressed interest in artistic side of the industry. While data manipulation is important for game designers when examining the marketability of their game concepts, most of my students are interested in the artistic side of the industry. Up to this point, a lot of the work my students in Sci Vis have completed is related to science and/or other areas outside of art. It is well-passed time to make the move into examining the more artistic side of the curriculum. Besides being the reason students took my class in the first place, doing so as early as possible also encourages them to stay in my concentration right before we start looking at next school year's scheduling in the early Spring. If they do not get some art before then, they may not see the larger picture where it is important to take this class prior to getting into working with games next year. And, that worries me.
I am a high school Career & Technical Education (CTE) teacher located in Durham, NC with a focus on game art and design. This blog provides a place for reflection on relevant classroom practices.
The views and opinions expressed in this blog are solely those of the author and do not represent those of my employer or anyone else associated with Durham Public Schools.