It's official! The final nail in the coffin for Scientific Visualization has just been hammered in. I have advocated for changes to Sci Vis for a very long time now and I am pleased to say those screams have not fallen on deaf ears over the past school year. As part of the curriculum development team doing revisions to Sci Vis, I had plenty of say with regard to what was good about it and what needed to be changed. It was clear from the start of the process that all of the teachers on the team were in agreement: Sci Vis needs to go! While I couldn't get every change I thought was important in the new curriculum, I am still very pleased with the product the team created.
You might wonder why I am against Scientific Visualization, so let me clarify my thoughts on the curriculum. And, please don't misunderstand me, Sci Vis has some really good components and I am eternally grateful to the team that originally developed it. Without Sci Vis, there would never have been any game design curriculum or concentration. But, as time has passed, Sci Vis has served its purpose and now it's time to move on. So, as I said before, here are some reasons I pushed for changes over the past several years:
I am a high school Career & Technical Education (CTE) teacher located in Durham, NC with a focus on game art and design. This blog provides a place for reflection on relevant classroom practices.
The views and opinions expressed in this blog are solely those of the author and do not represent those of my employer or anyone else associated with Durham Public Schools.